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== Data format == <syntaxhighlight lang="c"> typedef struct { u8 beard_color; // Beard color u8 beard_type; // Beard (goatee) type u8 build; // Body weight u8 eye_aspect; // Eye stretch u8 eye_color; // Eye color u8 eye_rotate; // Eye rotation u8 eye_scale; // Eye size u8 eye_type; // Eye type u8 eye_x; // Eye X (horizontal) distance u8 eye_y; // Eye Y (vertical) position u8 eyebrow_aspect; // Eyebrow stretch u8 eyebrow_color; // Eyebrow color u8 eyebrow_rotate; // Eyebrow rotation u8 eyebrow_scale; // Eyebrow size u8 eyebrow_type; // Eyebrow type u8 eyebrow_x; // Eyebrow X (horizontal) distance u8 eyebrow_y; // Eyebrow Y (vertical) distance u8 faceline_color; // Skin color u8 faceline_make; // Face makeup u8 faceline_type; // Face shape u8 faceline_wrinkle; // Face wrinkles u8 favorite_color; // Favorite color u8 gender; // Mii gender u8 glass_color; // Glasses color u8 glass_scale; // Glasses size u8 glass_type; // Glasses type u8 glass_y; // Glasses Y (vertical) position u8 hair_color; // Hair color u8 hair_flip; // Flip hair u8 hair_type; // Hair type u8 height; // Body height u8 mole_scale; // Beauty mark size u8 mole_type; // Enable beauty mark u8 mole_x; // Beauty mark X (horizontal) position u8 mole_y; // Beauty mark Y (vertical) position u8 mouth_aspect; // Mouth stretch u8 mouth_color; // Mouth color u8 mouth_scale; // Mouth size u8 mouth_type; // Mouth type u8 mouth_y; // Mouth Y (vertical) position u8 mustache_scale; // Mustache size u8 mustache_type; // Mustache type u8 mustache_y; // Mustache Y (vertical) position u8 nose_scale; // Nose size u8 nose_type; // Nose type u8 nose_y; // Nose Y (vertical) position } charInfoStudio; </syntaxhighlight> (TODO: Need ksy that isn't from mii2studio/HEYimHeroic/Larsenv due to AGPL license.)
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