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== Struct Format (Header) == This sample is in the ImHex Pattern<ref>https://imhex.werwolv.net/</ref> format.<syntaxhighlight lang="c"> enum ResourceMemoryLevel : u8 { ResourceMemoryLevel_1=1, ResourceMemoryLevel_Min=1, ResourceMemoryLevel_2=2, ResourceMemoryLevel_3=3, ResourceMemoryLevel_4=4, ResourceMemoryLevel_5=5, ResourceMemoryLevel_6=6, ResourceMemoryLevel_7=7, ResourceMemoryLevel_8=8, ResourceMemoryLevel_Default=8, ResourceMemoryLevel_9=9, ResourceMemoryLevel_Max=9 }; enum ResourceCompressLevel : u8 { ResourceCompressLevel_0=0, // Z_NO_COMPRESSION ResourceCompressLevel_Min=0, ResourceCompressLevel_1=1, // Z_BEST_SPEED ResourceCompressLevel_2=2, ResourceCompressLevel_3=3, ResourceCompressLevel_4=4, ResourceCompressLevel_5=5, ResourceCompressLevel_6=6, ResourceCompressLevel_Default=6, ResourceCompressLevel_7=7, ResourceCompressLevel_8=8, ResourceCompressLevel_9=9, // Z_BEST_COMPRESSION ResourceCompressLevel_Max=9 }; struct ResourceCommonAttribute { // Size = 0x10 // Same size as FFLiResourcePartsInfo, identical up to compressLevel. u32 offset; u32 size; u32 compressedSize; u8 compressLevel; // ResourceCompressLevel // FFLiResourcePartsInfo: u8 windowBits; // FFLiResourceWindowBits u8 memoryLevel; // ResourceMemoryLevel / Verified but unused. // FFLiResourcePartsInfo: u8 strategy; // FFLiResourceStrategy u8 pad[2]; // Unused padding for alignment. }; enum ResourceTextureType : u8 { ResourceTextureType_Hat=0, ResourceTextureType_Eye=1, ResourceTextureType_Eyebrow=2, ResourceTextureType_Beard=3, ResourceTextureType_Wrinkle=4, ResourceTextureType_Make=5, ResourceTextureType_Glass=6, ResourceTextureType_Mole=7, ResourceTextureType_Mouth=8, ResourceTextureType_Mustache=9, ResourceTextureType_Noseline=10, ResourceTextureType_End=11 } ; struct ResourceTextureAttribute { // Size = 0xc // Same size as FFLiResourceTextureFooter, not identical. u32 alignment; u16 width; u16 height; u8 format; // ResourceTextureFormat u8 mipCount; u8 tileMode; // ResourceTileMode u8 _pad[1]; // Unused padding for alignment. } ; enum ResourceTileMode : u8 { ResourceTileMode_Optimal=0, ResourceTileMode_Linear=1, ResourceTileMode_End=2 } ; enum ResourceTextureFormat : u8 { // Matches FFL. ResourceTextureFormat_R8_Unorm=0, ResourceTextureFormat_R8_B8_Unorm=1, ResourceTextureFormat_R8_G8_B8_A8_Unorm=2, ResourceTextureFormat_BC4_Unorm=3, ResourceTextureFormat_BC5_Unorm=4, ResourceTextureFormat_BC7_Unorm=5, ResourceTextureFormat_Astc4x4_Unorm=6, ResourceTextureFormat_End=7 }; struct TextureElement { // ResourceTextureHeader::Element / Size = 0x1c ResourceCommonAttribute common; ResourceTextureAttribute texture; }; struct ResourceTextureHeader { // Size = 0x2428 u32 signature; // 0x5254464e / "NFTR" u32 version; // 1 u32 fileSize; // Includes size of header. u32 maxSize[11]; // ResourceTextureType_End u32 maxAlignment[11]; // Either 8 or 16. TextureElement hat[132]; // HairType_End TextureElement eye[62]; // EyeType_ResourceCount TextureElement eyebrow[24]; // EyebrowType_End TextureElement beard[2]; // BeardType_TextureCount TextureElement wrinkle[12]; // FacelineWrinkle_End TextureElement make[12]; // FacelineMake_End TextureElement glass[20]; // GlassType_End TextureElement mole[2]; // MoleType_End TextureElement mouth[37]; // MouthType_ResourceCount TextureElement mustache[6]; // MustacheType_End TextureElement noseline[18]; // NoseType_End }; ResourceTextureHeader resourcetextureheader_at_0x00 @ 0x00; </syntaxhighlight>
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