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== Header format == This sample is in the ImHex Pattern<ref>https://imhex.werwolv.net/</ref> format.<syntaxhighlight lang="c"> struct ResourcePartsInfo { u32 dataPos; u32 dataSize; u32 compressedSize; u8 compressLevel; u8 windowBits; u8 memoryLevel; u8 strategy; }; struct ResourceShapeHeader { u32 maxSize[12]; ResourcePartsInfo beard[4]; ResourcePartsInfo hatNormal[132]; ResourcePartsInfo hatCap[132]; ResourcePartsInfo faceline[12]; ResourcePartsInfo glass[1]; ResourcePartsInfo mask[12]; ResourcePartsInfo noseline[18]; ResourcePartsInfo nose[18]; ResourcePartsInfo hairNormal[132]; ResourcePartsInfo hairCap[132]; ResourcePartsInfo foreheadNormal[132]; ResourcePartsInfo foreheadCap[132]; }; struct ResourceTextureHeader { u32 maxSize[11]; ResourcePartsInfo beard[3]; ResourcePartsInfo hat[132]; ResourcePartsInfo eye[62]; // [80] in AFL ResourcePartsInfo eyebrow[24]; // [28] in AFL ResourcePartsInfo faceline[12]; ResourcePartsInfo faceMakeup[12]; ResourcePartsInfo glass[9]; // [20] in AFL ResourcePartsInfo mole[2]; ResourcePartsInfo mouth[37]; // [52] in AFL ResourcePartsInfo mustache[6]; ResourcePartsInfo noseline[18]; }; struct ResourceHeader { u32 signature; // "FFRA" u32 version; u32 uncompressedBufferSize; u32 expandedBufferSize; u32 expanded; ResourceTextureHeader textureHeader; ResourceShapeHeader shapeHeader; u32 unknown[12]; // Always 0x0? }; </syntaxhighlight>
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