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<code>nn::mii</code> is a namespace in the [[NintendoSDK]]. This is the library used to render [[Mii|Mii characters]] and manage [[Mii Character Data|Mii data]] on the [[Nintendo Switch]] and Switch 2. Usually, it is referred to as un-specific names as just "''Face Library''" or "''Mii Face Library''". File magic (e.g., NFDB, NFIF...) uses the "NF" prefix, which could stand for "(''NintendoSDK, NX, Nintendo?) Face Library''". The name <code>nn::mii</code> is used for conciseness, but confusingly there is another nn::mii namespace within the [[Nintendo 3DS|3DS SDK]], which is private and only contains StoreData parsing logic copy/pasted from [[Cafe Face Library|FFL]]. This is also why the SDK contains a typedef called <code>nnmiiStoreData</code> seen in certain games. Mii characters created using this library have extra features - namely, new [[CommonColorTable|colors]], and new [[Glass|glasses]] types. They are sometimes referred to as 'Ver4'. The library is split into subfolders/binaries: * libnn_mii_core ** Contains [[Mii Character Data|Mii data]] parsing logic, color tables, eye/eyebrow rotation tables. * libnn_mii_draw ** Contains resource parsing and rendering functionality using nn::gfx. ** Also has shader and icon implementations (Icon, IconBody, VariableIconBody). * libnn_mii_database, libnn_mii_shell, libnn_mii_server ** database = Database parsing used in server, shell = Database service clients? ** server = Database service contained within service binaries. * libnn_mii_private ** Found in libnn_nfcServer/libnn_nfcDriver. ** Contains utilities for [[Nn::mii::NfpStoreData|amiibo data]]. == Uses == * MiiEditN (Mii editor applet, also called "Face Editor") * amiibo Settings * Mario Kart 8 Deluxe * Super Smash Bros. Ultimate * Mario Golf: Super Rush {{FL-Navbox}} [[Category:Face libraries]]
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