RFLStoreData: Difference between revisions
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RFLStoreData is the [[Mii Character Data|Mii data format]] used on [[Wii]]. This format has big endianness, and it's little endian counterpart is used on [[DS]]. It consists of [[RFLCharData]] and a 16-bit checksum. | RFLStoreData is the [[Mii Character Data|Mii data format]] used on [[Wii]]. This format has big endianness, and it's little endian counterpart ''NFLStoreData'' is used on [[DS]]. It consists of [[RFLCharData]] and a 16-bit checksum. | ||
== Data format == | == Data format == | ||
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| | | | ||
|- | |- | ||
| | |0x4A | ||
|u16 | |u16 | ||
|checksum | |checksum | ||
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== In codebases == | == In codebases == | ||
* Petari | * [https://github.com/SMGCommunity/Petari/blob/629da989f8e8f166f330a1e9d32ae70f78e302df/libs/RVLFaceLib/include/RFLi_Types.h#L345 Petari] | ||
{{Format-Navbox}} | {{Format-Navbox}} | ||
Latest revision as of 12:02, 24 September 2025
RFLStoreData is the Mii data format used on Wii. This format has big endianness, and it's little endian counterpart NFLStoreData is used on DS. It consists of RFLCharData and a 16-bit checksum.
Data format
[edit | edit source]| Offset | Data Type | Name | Notes |
|---|---|---|---|
| 0x0 | RFLCharData | char | |
| 0x4A | u16 | checksum | ? |