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Nn::mii::CharInfo: Difference between revisions

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This is the [[Mii Character Data|Mii data format]] used on [[nn::mii|Nintendo Switch]] and later.
== ImHex Pattern ==
== ImHex Pattern ==
<syntaxhighlight lang="c">
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Mii mii_at_0x00 @ 0x00;
Mii mii_at_0x00 @ 0x00;
</syntaxhighlight>
</syntaxhighlight>
== In codebases ==
# [https://github.com/j0lol/vee/blob/f134e28eec22bdf8587d5abbf0f2d0f1ffc5b8a5/crates/vee_parse/src/nx.rs#L37 Vee Face Library (Unofficial)]


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[[Category:Data Structures]]
[[Category:Data Structures]]

Revision as of 19:32, 23 September 2025

This is the Mii data format used on Nintendo Switch and later.


ImHex Pattern

struct Mii {
    u8 create_id[16];
    u16 nick[11];
    u8 font;
    u8 col;
    u8 gend;
    u8 height;
    u8 build;
    u8 type; // Special or not
    u8 region_move;
    u8 faceline_type;
    u8 faceline_color;
    u8 faceline_wrinkle;
    u8 faceline_make;
    u8 hair_type;
    u8 hair_color;
    u8 hair_flip;
    u8 eye_type;
    u8 eye_color;
    u8 eye_scale;
    u8 eye_aspect;
    u8 eye_rotate;
    u8 eye_x;
    u8 eye_y;
    u8 eyebrow_type;
    u8 eyebrow_color;
    u8 eyebrow_scale;
    u8 eyebrow_aspect;
    u8 eyebrow_rotate;
    u8 eyebrow_x;
    u8 eyebrow_y;
    u8 nose_type;
    u8 nose_scale;
    u8 nose_y;
    u8 mouth_type;
    u8 mouth_color;
    u8 mouth_scale;
    u8 mouth_aspect;
    u8 mouth_y;
    u8 beard_color;
    u8 beard_type;
    u8 mustache_type;
    u8 mustache_scale;
    u8 mustache_y;
    u8 glass_type;
    u8 glass_color;
    u8 glass_scale;
    u8 glass_y;
    u8 mole_type;
    u8 mole_scale;
    u8 mole_x;
    u8 mole_y;
    u8 reserved; /* always zero */
};

Mii mii_at_0x00 @ 0x00;

In codebases

  1. Vee Face Library (Unofficial)

...