RFLStoreData: Difference between revisions
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|u16 | |u16 | ||
|checksum | |checksum | ||
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== In codebases == | == In codebases == | ||
* Petari | * [https://github.com/SMGCommunity/Petari/blob/629da989f8e8f166f330a1e9d32ae70f78e302df/libs/RVLFaceLib/include/RFLi_Types.h#L345 Petari] | ||
{{Format-Navbox}} | {{Format-Navbox}} | ||
Revision as of 11:34, 24 September 2025
RFLStoreData is the Mii data format used on Wii. This format has big endianness, and it's little endian counterpart is used on DS. It consists of RFLCharData and a 16-bit checksum.
Data format
| Offset | Data Type | Name | Notes |
|---|---|---|---|
| 0x0 | RFLCharData | char | |
| 0x4A | u16 | checksum | ? |