Mii Studio (nintendo.com): Difference between revisions
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Mii Studio appears to render Mii data through layering. It uses WebGL to draw onto a canvas, and then does a series of draw calls with transformations. | Mii Studio appears to render Mii data through layering. It uses WebGL to draw onto a canvas, and then does a series of draw calls with transformations. | ||
[[File:Mii Studio WebGL Debugging.png|alt=A screenshot of Safari's developer tools, showing the steps taken in drawing a Mii head.|left|thumb|432x432px|Debugging Mii Studio's WebGL rendering with Safari]] | [[File:Mii Studio WebGL Debugging.png|alt=A screenshot of Safari's developer tools, showing the steps taken in drawing a Mii head.|left|thumb|432x432px|Debugging Mii Studio's WebGL rendering with Safari]] | ||
[[Category:Mii editing software]] | |||
Revision as of 21:24, 4 August 2025

Accessed at https://studio.mii.nintendo.com, Mii Studio is a web app for any Nintendo account user to edit their associated Miis.
Implementation
Through "reverse engineering" (lol) we have found out this information about Mii Studio:
Storage Format
Miis are stored in Mii Studio using the browser's local storage. They are encoded in base64.
Here is a Kaitai Struct definition:
foo
bar
bar
fooRendering
Mii Studio appears to render Mii data through layering. It uses WebGL to draw onto a canvas, and then does a series of draw calls with transformations.
