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FFLiResourceHeader: Difference between revisions

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Created page with "<code>FFLResMiddle.dat</code> and <code>FFLResHigh.dat</code> are Mii resource files that specify both ''vertex'' and ''texture'' data. == Header format == ... == Vertex data format == ... == Texture data format == ... {{Resource-Navbox}}"
 
location and LG
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<code>FFLResMiddle.dat</code> and <code>FFLResHigh.dat</code> are [[Mii Resources|Mii resource files]] that specify both ''vertex'' and ''texture'' data.
<code>FFLResMiddle.dat</code> and <code>FFLResHigh.dat</code> are [[Mii Resources|Mii resource files]] that specify both ''vertex'' and ''texture'' data.
On the Wii U, the location of these at MLC are at: <code>/sys/title/0005001b/10056000/content/FFLRes...</code>. There are also "LG" variants of both, meant to be used for linear gamma. (Differences are unknown, shapes are all unchanged.)


== Header format ==
== Header format ==

Revision as of 02:59, 10 August 2025

FFLResMiddle.dat and FFLResHigh.dat are Mii resource files that specify both vertex and texture data.

On the Wii U, the location of these at MLC are at: /sys/title/0005001b/10056000/content/FFLRes.... There are also "LG" variants of both, meant to be used for linear gamma. (Differences are unknown, shapes are all unchanged.)

Header format

...

Vertex data format

...

Texture data format

...