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From Mii Technical Wiki
m formatting fixes
add more links
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*** 3DS: CFL_Res.dat (no struct, similar but little-endian)
*** 3DS: CFL_Res.dat (no struct, similar but little-endian)
**** all three above contain [https://github.com/SMGCommunity/Petari/blob/6c4e3156be67abc08827655a788afee013ca4ed4/libs/RVLFaceLib/include/RFLi_NANDLoader.h#L13 RFLiArchive(CFLiArchive)] structure
**** all three above contain [https://github.com/SMGCommunity/Petari/blob/6c4e3156be67abc08827655a788afee013ca4ed4/libs/RVLFaceLib/include/RFLi_NANDLoader.h#L13 RFLiArchive(CFLiArchive)] structure
*** Wii U/Miitomo: FFLRes(High/Middle).dat, AFLResHigh(_2_3).dat
*** Wii U/Miitomo: [[FFLRes*.dat|FFLRes(High/Middle).dat]], AFLResHigh(_2_3).dat
**** [https://github.com/aboood40091/ffl/blob/73fe9fc70c0f96ebea373122e50f6d3acc443180/include/nn/ffl/FFLiResourceHeader.h#L30 FFLiResourceHeader] but miitomo has a [https://github.com/ariankordi/ffl/blob/97eecdf3688f92c4c95cecf5d6ab3e84c0ee42c0/include/nn/ffl/detail/FFLiResourceTexture.h#L59 different texture header]
**** [https://github.com/aboood40091/ffl/blob/73fe9fc70c0f96ebea373122e50f6d3acc443180/include/nn/ffl/FFLiResourceHeader.h#L30 FFLiResourceHeader] but miitomo has a [https://github.com/ariankordi/ffl/blob/97eecdf3688f92c4c95cecf5d6ab3e84c0ee42c0/include/nn/ffl/detail/FFLiResourceTexture.h#L59 different texture header]
*** [[Shape*.dat|Switch: Shape(Mid/High).dat]] (nn::mii::detail::ResourceShapeHeader), [[NXTexture*.dat|Texture Resource]] (nn::mii::detail::ResourceTextureHeader, fname varies)
*** [[Shape*.dat|Switch: Shape(Mid/High).dat]] (nn::mii::detail::ResourceShapeHeader), [[NXTexture*.dat|Texture Resource]] (nn::mii::detail::ResourceTextureHeader, fname varies)
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*** remember core isnt pointless, nn::mii::CoreData for miitomo and NFIF, then CFL/FFL/RFL core data (called CharDataHidden in rfl) is FOR HIDDEN DB
*** remember core isnt pointless, nn::mii::CoreData for miitomo and NFIF, then CFL/FFL/RFL core data (called CharDataHidden in rfl) is FOR HIDDEN DB
** StoreData
** StoreData
** Create ID/Mii ID
** [[CreateID/Mii ID|Create ID/Mii ID]]
*** Wii/DS
*** Wii/DS
*** 3DS/Wii U
*** 3DS/Wii U
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** '''TODO: where does wii remote database (search RFLiCtrlBuf in decomp) fit into this?'''
** '''TODO: where does wii remote database (search RFLiCtrlBuf in decomp) fit into this?'''
* Face Library
* Face Library
** Wii: RFL/RVLFaceLib
** Wii: [[Revolution Face Library|RFL/RVLFaceLib]]
** 3DS: CFL (CTR/Centrair Face Library)
** 3DS: [[Centrair Face Library|CFL (CTR/Centrair Face Library)]]
** Wii U: FFL (Cafe Face Library) / Miitomo AFL (Arch Face Library)
** Wii U: [[Cafe Face Library|FFL (Cafe Face Library)]] / [[Arch Face Library|Miitomo AFL (Arch Face Library)]]
** Switch: nn::mii (NX/NintendoSDK Face Library)
** Switch: [[Nn::mii|nn::mii (NX/NintendoSDK Face Library)]]
** Unity: un.mii(?????)
** Unity: [[Un.mii|un.mii(?????)]]
** '''Concepts'''
** '''Concepts'''
*** CharInfo + Character Data
*** CharInfo + Character Data
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** Wii U Mii Maker/Mii Studio Internals: ffl_application, FFLUtility, debugutility, Viewer, miiviewer, MiiCapture (HUGE TODO)
** Wii U Mii Maker/Mii Studio Internals: ffl_application, FFLUtility, debugutility, Viewer, miiviewer, MiiCapture (HUGE TODO)
** TODO: CFLUtility? havent gotten it to work on my 3ds, probably built from mii maker code as well
** TODO: CFLUtility? havent gotten it to work on my 3ds, probably built from mii maker code as well
** Title: Miitomo
** Title: [[Miitomo]]
*** TODO: AFL/nn::mii and shaders, mii_data structure, headwear type enum, powervr pod format, api xor obfuscation, mii json structure + qr codes, limited info we know about nuance voice,
*** TODO: AFL/nn::mii and shaders, mii_data structure, headwear type enum, powervr pod format, api xor obfuscation, mii json structure + qr codes, limited info we know about nuance voice,
** Title: Tomodachi Life/Tomodachi Collection: New Life (TODO)
** Title: Tomodachi Life/Tomodachi Collection: New Life (TODO)
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**** theory of how this works. FFL has SwapEndian methods probably for x86. is this cafe sdk (32-bit g3d) on windows?
**** theory of how this works. FFL has SwapEndian methods probably for x86. is this cafe sdk (32-bit g3d) on windows?
*** Nintendo Account 1.0.0 - same as above but params from npf
*** Nintendo Account 1.0.0 - same as above but params from npf
*** Nintendo Account 2.0.0, studio.mii.nintendo com web API
*** Nintendo Account 2.0.0, [[Mii Studio (nintendo.com)|studio.mii.nintendo com]] web API
**** na 2.0.0 has miitomo shader+culling, used to show miitomo clothing, mii studio nnid bear suit (find my screenshot)
**** na 2.0.0 has miitomo shader+culling, used to show miitomo clothing, mii studio nnid bear suit (find my screenshot)
**** mii studio api: data format + obfs, params... probs more
**** mii studio api: data format + obfs, params... probs more

Revision as of 05:10, 24 September 2025

if mii internals was github wiki (arian notes)

  • Structures/Data Formats
    • Character Data
    • CRC-16 Checksum
      • TODO: CRC-16/CCITT/XMODEM, use in char data formats, databases, example calc functions
    • Resource Archive
    • Database
      • Wii, RFL_DB.dat, RFLiDatabase / official, (hidden?????)
      • Wii, RNCD/RFLiCtrlBuf and where it is in eeprom
      • 3DS, CFL_DB.dat, CFLiCharDatabase (DWARF) / official, (hidden? same as above?)
      • Wii U, FFL_ODB.dat, FFL_HDB.dat, FFLiDatabaseFileOfficial, FFLiDatabaseFileHidden
        • (NOT FCL_DB.dat for clothing or stadio.sav for studio save)
      • Switch, nn::mii::detail::DatabaseFile (NFDB), nn::mii::detail::ImportFile (NFIF) - as for filename, mii_DatabaseFileManager.cpp has "mii:/MiiDatabase.dat", but NFIF is maybe for dev units only? (see settings) https://youtu.\be/f7cl7u0V15M?t=431
        • no hidden database here (but theres mii_PrivateDatabase.cpp). NFIF is signed with a hmac key, its not in windows version
      • (what do we say for: mii studio web, miitomo??, )
  • Mii Character Data
    • CharInfo
    • Core/Char Data
      • remember core isnt pointless, nn::mii::CoreData for miitomo and NFIF, then CFL/FFL/RFL core data (called CharDataHidden in rfl) is FOR HIDDEN DB
    • StoreData
    • Create ID/Mii ID
      • Wii/DS
      • 3DS/Wii U
      • Switch
    • Special Properties
      • MiiVersion, BirthPlatform: detail 3ds qr code anomaly, wiiu mpf face anomaly, how birth platform is set, ffl ds platform bug, future values from ctr sdk
      • NgWord, FontRegion: effects on each platform; see getadditionalinfo funcs, nnmii name funcs and character set tables
      • LocalOnly, RegionMove, Favorite: why is favorite a thing again? (get from RFL alpha spec)
      • AuthorId: also "UserID" in func names, it's from transferable id on 3ds/wiiu
      • BirthMonth, BirthDay: detail verification of this
    • Special Miis/"Gold Pants"
      • TODO: what they are, create id flag, restrict localOnly, create id platform
    • Data Verification
    • Random Data
  • Color Tables
    • Wii/DS (RFL Colors/Ver3 Indices)
    • 3DS/Wii U (Ver3 Colors)
    • Switch (Common Colors)
    • Gamma Mode (sRGB or Linear)
  • Rendering
    • Shape Parts
    • Textures
    • Shape Transform/Positioning (also mention model scale, PartsTransform)
    • Facial Expressions
    • Shaders
      • Wii/DS/3DS Do Not Use Shaders
        • Wii TEV
        • (TODO: find tev settings for icon, "drawLikeNigaoeChannel", see env.dat in dvdroot for RVLFaceLib samples)
      • SampleShader.bcsdr (3DS) todo only in Tomodachi Life
      • FFLDefaultShader.gsh (Wii U)
      • LUT.vsh/fsh (Miitomo)
      • SampleShader.bnsh (Switch)
      • Outline
        • Description, lighting effect, previews?
        • Uniforms/attributes and descriptions
    • Hair Variants/Using Headwear
    • Body Scaling
  • Database
    • Official/Table/Front Database
    • Hidden/Back Database (TODO: CFLiRecentDBFile as well?)
    • Default Database, Random Database (not real dbs)
    • TODO: where does wii remote database (search RFLiCtrlBuf in decomp) fit into this?
  • Face Library
  • Reverse Engineering Resources
    • TODO: this is where to link binaries with FFL symbols (MiiPlugin.rpl), libcocos2dcpp.s o, where to get nn::mii internals that's not from the NintendoSDK lol, maybe 3ds horizon os leak
  • TODO categorize these
    • Wii U Mii Maker/Mii Studio Internals: ffl_application, FFLUtility, debugutility, Viewer, miiviewer, MiiCapture (HUGE TODO)
    • TODO: CFLUtility? havent gotten it to work on my 3ds, probably built from mii maker code as well
    • Title: Miitomo
      • TODO: AFL/nn::mii and shaders, mii_data structure, headwear type enum, powervr pod format, api xor obfuscation, mii json structure + qr codes, limited info we know about nuance voice,
    • Title: Tomodachi Life/Tomodachi Collection: New Life (TODO)
    • (Face Library?) Mii Icon Servers? - NNAS, Nintendo Account 1.0.0, NA 2.0.0/studio
      • NNAS renderer - input (only crc and smth else validated), xml output, png and tga, wii u local renders
        • theory of how this works. FFL has SwapEndian methods probably for x86. is this cafe sdk (32-bit g3d) on windows?
      • Nintendo Account 1.0.0 - same as above but params from npf
      • Nintendo Account 2.0.0, studio.mii.nintendo com web API
        • na 2.0.0 has miitomo shader+culling, used to show miitomo clothing, mii studio nnid bear suit (find my screenshot)
        • mii studio api: data format + obfs, params... probs more
  • How do I...
    • Decode and encode Mii data?
    • Verify Mii data?
    • Render Mii data to an icon?
  • Questions/Troubleshooting(?)
    • What kind of Mii data do I have?
    • Why isn't my Mii data valid on a console?
  • Recommendations from Arian
    • Use Accurate Structures
    • Cite Sources
    • Don't Guess, Use Decomps
    • Converting Resource Shapes/Textures
    • Do NOT Invent Custom Formats for Miis
      • just append at the end of an existing format
      • ffsd is most universal, nn mii coredata can be used if a compact format is needed + use magic signature to be detectable
    • Good References
      • TODO: stuff like decomps, MiiPort
    • Suboptimal References
      • TODO: mii-js, mii2studio.py, kaitais?

where should the wiki be

  • MediaWiki?
    • i quite like this so far -j0
  • GitHub WIki?
  • DokuWiki?