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RFLStoreData: Difference between revisions

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Replaced content with "RFLStoreData is the Mii data format used on Wii. This format has big endianness, and it's little endian counterpart is used on DS. It consists of RFLCharData and a 16-bit checksum. == Data Format == {| class="wikitable" |+ !Offset !Data Type !Name !Notes |- |0x0 |RFLCharData |char | |- |0x? |u16 |checksum |? |} {{Format-Navbox}}"
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RFLStoreData is the [[Mii Character Data|Mii data format]] used on [[Wii]]. This format has big endianness, and it's little endian counterpart is used on [[DS]]. It consists of [[RFLCharData]] and a 16-bit checksum.
RFLStoreData is the [[Mii Character Data|Mii data format]] used on [[Wii]]. This format has big endianness, and it's little endian counterpart is used on [[DS]]. It consists of [[RFLCharData]] and a 16-bit checksum.


== Data Format ==
== Data format ==
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== In codebases ==
* Petari
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Revision as of 11:33, 24 September 2025

RFLStoreData is the Mii data format used on Wii. This format has big endianness, and it's little endian counterpart is used on DS. It consists of RFLCharData and a 16-bit checksum.

Data format

Offset Data Type Name Notes
0x0 RFLCharData char
0x? u16 checksum ?

In codebases

  • Petari