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Ver3StoreData: Difference between revisions

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# decaf-emu (libdecaf): [https://github.com/flTobi/decaf-emu/blob/070e29c977c87ff05cce2fc29007d497a4b7cdcf/src/libdecaf/src/nn/ffl/nn_ffl_miidata.h#L137 src/nn/ffl/nn_ffl_miidata.h > FFLStoreData]  
# decaf-emu (libdecaf): [https://github.com/flTobi/decaf-emu/blob/070e29c977c87ff05cce2fc29007d497a4b7cdcf/src/libdecaf/src/nn/ffl/nn_ffl_miidata.h#L137 src/nn/ffl/nn_ffl_miidata.h > FFLStoreData]  
#* ''includes'' <code>FFLiMiiDataOfficial</code>'','' <code>FFLiMiiDataCore</code>
#* ''includes'' <code>FFLiMiiDataOfficial</code>'','' <code>FFLiMiiDataCore</code>
{{Format-Navbox}}

Revision as of 23:57, 5 August 2025

This is the Mii data format (Version 3) used on 3DS and Wii U. It's also read/written on Switch for amiibo.

It is 96 bytes long, and contains a CRC-16 checksum at the end.

Names

This format is known by many different names, which is a source for confusion. It was introduced on the 3DS.

  • 3DS (CFL)
    • CFLStoreData
    • CFLiMiiDataPacket
    • nnmiiStoreData
  • Wii U (FFL)
    • FFLStoreData
    • FFLiStoreData
    • FFLiStoreDataCFL
  • Switch (NintendoSDK, nn::mii)
    • nn::mii::Ver3StoreData

In codebases

  1. MiiPort: mii_ext.h > ver3StoreData
  2. FFL 1.3.10 decompilation by AboodXD: ffl/include/nn/ffl/FFLiMiiDataCore.h > FFLiStoreData
    • includes FFLiMiiDataOfficial, FFLiMiiDataCore
  3. decaf-emu (libdecaf): src/nn/ffl/nn_ffl_miidata.h > FFLStoreData
    • includes FFLiMiiDataOfficial, FFLiMiiDataCore