Nn::mii::detail::ResourceShapeHeader
Appearance
ShapeMid.dat, and others.
Struct Format (Header)
This abridged sample is implemented in Rust, using the binrw library. This sample is edited for readability, full sample can be found here[1].
/// Specifies where data is, now big it is, and how compressed it is.
/// Used for both textures and shapes.
#[derive(BinRead)]
pub struct ResourceCommonAttribute {
pub offset: u32,
pub size: u32,
pub size_compressed: u32,
pub compression_level: u8,
pub memory_level: u8,
pad: u16,
}
/// Specifies where {vertex,index} buffers are, and how big they are.
#[derive(BinRead)]
pub struct ResourceShapeAttribute {
pub attr_offset: [u32; 5],
pub attr_size: [u32; 5],
pub index_offset: u32,
pub index_size: u32,
pub bounding_box: [[f32; 3]; 2],
}
/// All the data required to read a mesh from the shape file.
/// Essentially a 'pointer' to the data.
#[derive(BinRead)]
pub struct ShapeElement {
pub common: ResourceCommonAttribute,
pub shape: ResourceShapeAttribute,
}
/// Contains positional data for any headwear that
/// may be placed on the model post-render.
#[derive(BinRead)]
pub struct ResourceShapeHairTransform {
front_translate: [f32; 3],
front_rotate: [f32; 3],
side_translate: [f32; 3],
side_rotate: [f32; 3],
top_translate: [f32; 3],
top_rotate: [f32; 3],
}
/// Contains positional data used to move face parts
/// like the beard, nose, hair, glasses, etc.
#[derive(BinRead)]
pub struct ResourceShapeFacelineTransform {
pub hair_translate: [f32; 3],
pub nose_translate: [f32; 3],
pub beard_translate: [f32; 3],
}
/// Header of the `Shape` resource file.
#[derive(BinRead)]
#[br(little, magic = b"NFSR")]
pub struct ResourceShape {
ver: u32,
file_size: u32,
max_size: [u32; 12],
max_alignment: [u32; 12],
pub beard: [ShapeElement; 4],
pub face_line: [ShapeElement; 12],
pub mask: [ShapeElement; 12],
pub hat_normal: [ShapeElement; 132],
pub hat_cap: [ShapeElement; 132],
pub forehead_normal: [ShapeElement; 132],
pub forehead_cap: [ShapeElement; 132],
pub hair_normal: [ShapeElement; 132],
pub hair_cap: [ShapeElement; 132],
pub glasses: [ShapeElement; 1],
pub nose: [ShapeElement; 18],
pub nose_line: [ShapeElement; 18],
pub hair_transform: [ResourceShapeHairTransform; 132],
pub face_line_transform: [ResourceShapeFacelineTransform; 12],
}