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|0x35
|0x35
|u8
|u8
|eye_type
|eye_color
|[[Common Color Table]] index(?)
|[[Common Color Table]] index(?)
Main indices are [x,y,z, etc]
Main indices are [x,y,z, etc]

Latest revision as of 11:21, 24 September 2025

This is the Mii data format used on Nintendo Switch and later.

Struct Pattern

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Offset Data Type Name Notes
0x0 u8[16] create_id UUIDv4, needs RFC 4122 validity
0x10 u16[11] nickname Null terminated
0x26 u8 font_region JP/US/EU, China, Korea, Taiwan
0x27 u8 favorite_color Favorite Color Table index
0x28 u8 gender 0 = male

1 = female

0x29 u8 height
0x2A u8 build "weight"
0x2B u8 type 1 if it is a Special Mii.
0x2C u8 region_move AKA "region lock"
0x2D u8 faceline_type Faceline type index
0x2E u8 faceline_color Common Color Table index(?)
0x2F u8 faceline_wrinkle Faceline wrinkle index
0x30 u8 faceline_make Faceline makeup index
0x31 u8 hair_type Hair type index
0x32 u8 hair_color Common Color Table index(?)
0x33 u8 hair_flip Boolean, Hair y-flip
0x34 u8 eye_type Eye type index
0x35 u8 eye_color Common Color Table index(?)

Main indices are [x,y,z, etc]

0x36 u8 eye_scale Eye x and y scale
0x37 u8 eye_aspect Eye y scale
0x38 u8 eye_rotate Eye rotation
0x39 u8 eye_x Eye x position
0x3A u8 eye_y Eye y position
.. u8 eyebrow_type
.. u8 eyebrow_color
.. u8 eyebrow_scale
.. u8 eyebrow_aspect
.. u8 eyebrow_rotate
.. u8 nose_type
.. u8 nose_scale
.. u8 nose_y
.. u8 mouth_type
.. u8 mouth_color
.. u8 mouth_scale
.. u8 mouth_aspect
.. u8 mouth_y
.. u8 beard_color
.. u8 beard_type
.. u8 mustache_type
.. u8 mustache_scale
.. u8 mustache_y
.. u8 glass_type Glass
.. u8 glass_color Glass
.. u8 glass_scale Glass
.. u8 glass_y Glass
.. u8 mole_type
.. u8 mole_scale
.. u8 mole_x
.. u8 mole_y
.. u8 reverved Unused padding

Above table is derived from below sample.

This sample is in the ImHex Pattern[1] format.

struct Mii {
    u8 create_id[16];
    u16 nick[11];
    u8 font;
    u8 col;
    u8 gend;
    u8 height;
    u8 build;
    u8 type; // Special or not
    u8 region_move;
    u8 faceline_type;
    u8 faceline_color;
    u8 faceline_wrinkle;
    u8 faceline_make;
    u8 hair_type;
    u8 hair_color;
    u8 hair_flip;
    u8 eye_type;
    u8 eye_color;
    u8 eye_scale;
    u8 eye_aspect;
    u8 eye_rotate;
    u8 eye_x;
    u8 eye_y;
    u8 eyebrow_type;
    u8 eyebrow_color;
    u8 eyebrow_scale;
    u8 eyebrow_aspect;
    u8 eyebrow_rotate;
    u8 eyebrow_x;
    u8 eyebrow_y;
    u8 nose_type;
    u8 nose_scale;
    u8 nose_y;
    u8 mouth_type;
    u8 mouth_color;
    u8 mouth_scale;
    u8 mouth_aspect;
    u8 mouth_y;
    u8 beard_color;
    u8 beard_type;
    u8 mustache_type;
    u8 mustache_scale;
    u8 mustache_y;
    u8 glass_type;
    u8 glass_color;
    u8 glass_scale;
    u8 glass_y;
    u8 mole_type;
    u8 mole_scale;
    u8 mole_x;
    u8 mole_y;
    u8 reserved; /* always zero */
};

Mii mii_at_0x00 @ 0x00;

In codebases

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  1. MiiPort
  2. Vee Face Library (Unofficial)

References

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