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24 September 2025
- 22:1622:16, 24 September 2025 Facial expressions (hist | edit) [884 bytes] Jo (talk | contribs) (Created page with "Expressions are modifications to the face.<gallery> File:Bro Mii (Normal expression).png|The normal expression. Nothing is modified. File:Bro Mii (Smile expression).png|The smile expression. The eyes are modified. File:Bro Mii (Wink, Right eye, Mouth open expression).png|The Wink (Right eye, Mouth open) expression File:Bro Mii (Surprise).png|The surprise expression. The eyes are modified and transformed. </gallery>{{Render-Navbox}}") Tag: Visual edit
- 11:3811:38, 24 September 2025 RFLiCharInfo (hist | edit) [2,669 bytes] Jo (talk | contribs) (Created page with "RFLiCharInfo ... == Data format == Sorry, it's in C. <<TODO KAITAI OR IMHEX>><syntaxhighlight lang="c"> typedef struct RFLiCharInfo { union { struct { u16 type : 3; u16 color : 3; u16 texture : 4; u16 padding : 6; }; u16 rawdata; } faceline; // at 0x0 union { struct { u16 type : 7; u16 color : 3; u16 flip : 1; u16 padding : 5;...")
- 11:2511:25, 24 September 2025 RFLCharData (hist | edit) [7,627 bytes] Jo (talk | contribs) (Created page with "<syntaxhighlight lang="rust"> #[bitsize(4)] #[repr(u8)] #[derive(FromBits, Debug, PartialEq)] pub enum FavoriteColor { Red = 0, Orange = 1, Yellow = 2, YellowGreen = 3, Green = 4, Blue = 5, SkyBlue = 6, Pink = 7, Purple = 8, Brown = 9, White = 10, Black = 11, #[fallback] Invalid(u4), } impl FavoriteColor { fn as_u8(&self) -> u8 { match self { FavoriteColor::Red => 0, FavoriteColo...") Tag: Visual edit
- 11:1411:14, 24 September 2025 RFLStoreData (hist | edit) [547 bytes] Jo (talk | contribs) (Created page with "STUB<syntaxhighlight lang="rust"> #[bitsize(4)] #[repr(u8)] #[derive(FromBits, Debug, PartialEq)] pub enum FavoriteColor { Red = 0, Orange = 1, Yellow = 2, YellowGreen = 3, Green = 4, Blue = 5, SkyBlue = 6, Pink = 7, Purple = 8, Brown = 9, White = 10, Black = 11, #[fallback] Invalid(u4), } impl FavoriteColor { fn as_u8(&self) -> u8 { match self { FavoriteColor::Red => 0, Favorite...") Tag: Visual edit
- 10:4510:45, 24 September 2025 Mouth (hist | edit) [553 bytes] Jo (talk | contribs) (Created page with "The mouth texture is part of the Mask texture. == In Modulation == In Color Modulation, the mouth uses the Rgb Layered strategy. The eye consists of three different colors: The red ''bottom lip'' channel, the green ''upper lip'' channel, and the unused (?) blue channel. <<insert gallary showing R and RG textures>> In FFL, these colors come from the Mouth Color Tables. In nn::mii, these come from th...")
- 10:4310:43, 24 September 2025 Mustache (hist | edit) [429 bytes] Jo (talk | contribs) (Created page with "The mustache texture is part of the Mask texture. == In Modulation == In Color Modulation, the mustache uses the Alpha strategy. The eye consists of one color: The red channel, which contains the mustache hair color. <<insert gallery>> In FFL, the color comes from the Hair Color Table. In nn::mii, these come from the Common Color Table. {{Render-Navbox}}")
- 10:4210:42, 24 September 2025 Mole (hist | edit) [413 bytes] Jo (talk | contribs) (Created page with "The mole texture is part of the Mask texture. == In Modulation == In Color Modulation, the mole uses the Alpha strategy. The mole consists of one color: The red channel, which contains the mole color. <<insert gallery>> In FFL, the color comes from the Mole Color Table. In nn::mii, these come from the Common Color Table. {{Render-Navbox}}")
- 10:4110:41, 24 September 2025 Eyebrow (hist | edit) [487 bytes] Jo (talk | contribs) (Created page with "The eyebrow texture is part of the Mask texture. It only contains one eyebrow, as it is flipped for the left eyebrow. == In Modulation == In Color Modulation, the eye uses the Alpha strategy. The eye consists of one color: The red channel, which contains the hair color. <<insert gallery>> In FFL, the color comes from the Hair Color Table. In nn::mii, these come from the Common Color Table. {{Render-...")
- 09:5309:53, 24 September 2025 Eye (hist | edit) [718 bytes] Jo (talk | contribs) (Created page with "The eye texture is part of the Mask texture. It only contains one eye, as it is flipped for the left eye. == In Modulation == In Color Modulation, the eye uses the Rgb Layered strategy. The eye consists of three different colors: The red ''makeup'' channel, the green ''sclera'' channel, and the blue ''iris'' channel.<gallery> File:Eye nomodulation.png|Iris (Blue) channel only. File:Eye0 nomod.png|Iris (Blue) channel and Sclera (G...") Tag: Visual edit
- 08:4108:41, 24 September 2025 Mole Color Table (hist | edit) [157 bytes] Jo (talk | contribs) (Created page with "The Mole color table is used in FFL to modulate the mole texture. It contains 1 record. {{Colortable-Navbox}}")
- 08:4108:41, 24 September 2025 Mouth Color Tables (hist | edit) [265 bytes] Jo (talk | contribs) (Created page with "The Mouth color tables are used in FFL to modulate the mouth texture. == Red table == This contains 5 entries. == Green table == This contains 5 entries. == Blue table == This contains 1 entry. {{Colortable-Navbox}}")
- 08:4008:40, 24 September 2025 Eye Color Tables (hist | edit) [482 bytes] Jo (talk | contribs) (Created page with "The Eye color tables are used in FFL to modulate the eye texture. == Red table == This table contains 3 entries. == Green table == This table contains 1 entry. == Blue table == This table contains 6 entries. {{Colortable-Navbox}}")
- 08:3908:39, 24 September 2025 Hair Color Table (hist | edit) [210 bytes] Jo (talk | contribs) (Created page with "The Hair color table is used in FFL to modulate the hair texture, as well as Eyebrow, Mustache and Beard. It contains 8 records. {{Colortable-Navbox}}")
- 08:3808:38, 24 September 2025 Faceline Color Table (hist | edit) [166 bytes] Jo (talk | contribs) (Created page with "The Faceline color table is used in FFL to modulate the faceline texture. It contains 6 records. {{Colortable-Navbox}}") Tag: Visual edit: Switched
- 08:3708:37, 24 September 2025 Glass Color Tables (hist | edit) [160 bytes] Jo (talk | contribs) (Created page with "The Glass color table is used in FFL to modulate the glass texture. It contains 6 records. {{Colortable-Navbox}}") Tag: Visual edit
23 September 2025
- 23:5223:52, 23 September 2025 Meta:ToDo (hist | edit) [8,336 bytes] Jo (talk | contribs) (Created page with "if mii internals was github wiki ◦ Structures/Data Formats ◦ Character Data ◦ Wii/DS (RFLCharData, separate section for little endian) ◦ 3DS/Wii U (Ver3StoreData/FFL/CFL/AFL) ◦ Switch (nn::mii::CharInfo) ◦ Switch (Internal DB, nn::mii::CoreData/StoreData) ◦ CFL/FFL WrappedStoreData (QR Encryption) ◦ Switch amiibo (nn::mii::NfpStoreData, nn::mii::detail::NfpStoreDataExtention) ◦ Studio API/Editor Web ◦ NintendoSDK Default Mii (nn::m...") Tag: Visual edit
- 23:0923:09, 23 September 2025 Color Modulation (hist | edit) [1,887 bytes] Jo (talk | contribs) (Created page with "Color modulation is the process in which a texture is modified to add color. There are various strategies used by face libraries.") Tag: Visual edit
- 23:0523:05, 23 September 2025 Upper Lip Color Table (hist | edit) [215 bytes] Jo (talk | contribs) (Created page with "The UpperLip table (aka LipGreen) is a counterpart to the Common Color Table used for determining the top lip on the Mouth texture during <nowiki>Color Modulation</nowiki>") Tag: Visual edit
- 21:0221:02, 23 September 2025 Favorite Color Table (hist | edit) [309 bytes] Jo (talk | contribs) (Created page with "thumb|The Favorite colors in [[Mii Studio (nintendo.com)|Mii Studio]] The favorite color table consists of 12 entries.") Tag: Visual edit
- 20:4520:45, 23 September 2025 Common Color Table (hist | edit) [660 bytes] Jo (talk | contribs) (Created page with "Common color table is used in nn::mii. The common color table includes a palette subset for Faceline, Hair, Eye, Beard colors. (todo check) {| class="wikitable" |+ Caption text |- ! Face part !! Subset indices |- | Faceline || Example |- | Example || Example |- | Example || Example |}") Tag: Visual edit
- 19:5819:58, 23 September 2025 Nn::mii::detail::ResourceShapeHeader (hist | edit) [2,637 bytes] Jo (talk | contribs) (Created page with "ShapeMid.dat, and others. == Struct Format (Header) == This abridged sample is implemented in Rust, using the binrw library. This sample is edited for readability, full sample can be found here<ref>https://github.com/j0lol/vee/blob/f134e28eec22bdf8587d5abbf0f2d0f1ffc5b8a5/crates/vee_resources/src/shape.rs#L1</ref>. <syntaxhighlight lang="rust"> /// Specifies where data is, now big it is, and how compressed it is. /// Used for both textures and shapes. #[derive(BinRead)...") Tag: Visual edit originally created as "Shape*.dat"
- 19:4219:42, 23 September 2025 Nn::mii::detail::ResourceTextureHeader (hist | edit) [5,131 bytes] Jo (talk | contribs) (Created page with "NxTextureMidSrgb.dat, and others. == Struct Format == This sample is in the ImHex Pattern<ref>https://imhex.werwolv.net/</ref> format.<syntaxhighlight lang="c"> enum AttributeType : u8 { AttributeType_Position = 0, // AttributeFormat_16_16_16_16_Float / _p0 AttributeType_Normal=1, // AttributeFormat_10_10_10_2_Snorm / _n0 AttributeType_Uv=2, // AttributeFormat_16_16_Float / _u0 AttributeType_Tangent=3, // AttributeFormat_8_8_8_8_Snorm / _t0...") Tag: Visual edit originally created as "NXTexture*.dat"
- 18:4018:40, 23 September 2025 Nn::mii::CharInfo (hist | edit) [3,640 bytes] Jo (talk | contribs) (Created page with "{{#embed:https://raw.githubusercontent.com/j0lol/vee/refs/heads/main/testbed/nx_charinfo.hexpat}}")
31 August 2025
- 17:0017:00, 31 August 2025 Un.mii (hist | edit) [11,166 bytes] 172.28.0.1 (talk) (initial page: what is it, interesting facts, and why they made, why it is the way it is) Tag: Visual edit
11 August 2025
- 13:5613:56, 11 August 2025 Default Shader (FFL) (hist | edit) [399 bytes] Jo (talk | contribs) (Created page with "alt=A mii character with shading|thumb|400x400px|Mii render with Default Shader The FFL Default Shader (<code>FFLDefaultShader</code>, colloquially ''Wii U Shader'') is a non-trivial shader. == Features == (probs wrong im riffing here) * Blinn-phong lighting ** (Ambient + Diffuse + Specular) * Hair highlights") Tag: Visual edit: Switched