Forehead: Difference between revisions
Appearance
Created page with "thumb|The forehead of the face, highlighted in blue. The [[Hat|hat is made transparent in order to show the underlying forehead.]] In Mii rendering, the forehead is part of the face, and serves to bridge the gap between the faceline and the hair. The forehead is only a model, and has a single skin color projected over the surface instead of a texture. {{Render-Navbox}} Category:Face part" |
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[[File:mii_forehead_(GHOST_CAP).png|thumb|The forehead of the face, highlighted in blue. The [[ | [[File:mii_forehead_(GHOST_CAP).png|thumb|The forehead of the face, highlighted in blue. The [[Cap]] is made transparent in order to show the underlying forehead.]] | ||
In [[Mii rendering]], the forehead is part of the [[face]], and serves to bridge the gap between the [[faceline]] and the [[hair]] | In [[Mii rendering]], the forehead is part of the [[face]], and serves to bridge the gap between the [[faceline]] and the [[hair]]. | ||
{{Render-Navbox}} | == Modulation == | ||
As no input texture is involved, the texture uses the [[Color Modulation#Constant|Constant]] strategy in [[Color Modulation]]. ColorR is determined by faceline_color. in [[Cafe Face Library|FFL]], this is a [[Faceline Color Table|Faceline Color]], and in [[nn::mii]] this is a [[Common Color Table|Common Color]].{{Render-Navbox}} | |||
[[Category:Face part]] | [[Category:Face part]] | ||
Latest revision as of 10:06, 24 September 2025

In Mii rendering, the forehead is part of the face, and serves to bridge the gap between the faceline and the hair.
Modulation
[edit | edit source]As no input texture is involved, the texture uses the Constant strategy in Color Modulation. ColorR is determined by faceline_color. in FFL, this is a Faceline Color, and in nn::mii this is a Common Color.