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== Intermediate texture ==
== Intermediate texture ==
[[File:Masktex.png|alt=Mask texture of the face|thumb|200x200px|The mask texture.]]The mask texture is composed of the following textures in the order:
[[File:Masktex.png|alt=Mask texture of the face|thumb|200x200px|The mask texture.]]The mask texture is composed of the following textures in the order<ref>https://github.com/SMGCommunity/Petari/blob/629da989f8e8f166f330a1e9d32ae70f78e302df/src/RVLFaceLib/RFL_MakeTex.c#L755-L771</ref><ref>https://github.com/aboood40091/ffl/blob/73fe9fc70c0f96ebea373122e50f6d3acc443180/src/FFLiRawMask.cpp#L102-L109</ref>:
# [[Mustache]]
# [[Mustache]] (Right, Left)
# [[Mouth]]
# [[Mouth]]
# [[Eyebrow]]
# [[Eyebrow]] (Right, Left)
# [[Eye]]
# [[Eye]] (Right, Left)
# [[Mole]]
# [[Mole]]
== References ==
<references />
{{Render-Navbox}}
{{Render-Navbox}}
[[Category:Face part]]
[[Category:Face part]]

Latest revision as of 14:13, 24 September 2025

The mask of the face, highlighted in blue.

In Mii rendering, the mask is part of the face. The mask model is a curved model placed in front of the faceline, and a texture is projected onto it. The mask texture is composited of some or all of the contained textures below.

Model-texture modulation

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When the finished texture is rendered onto the model, the Texture Direct strategy is used in Color Modulation.

Intermediate texture

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Mask texture of the face
The mask texture.

The mask texture is composed of the following textures in the order[1][2]:

  1. Mustache (Right, Left)
  2. Mouth
  3. Eyebrow (Right, Left)
  4. Eye (Right, Left)
  5. Mole

References

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