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[[File:Mii glasses.png|thumb|The glasses of the face, highlighted in blue.]]
[[File:Mii glasses.png|thumb|The glasses of the face, highlighted in blue.]]
In [[Mii rendering]], the glasses are part of the [[face]].  The '''glass model''' is a quad model placed in front of the [[mask]], and a texture is projected onto it. The '''glass texture''' is made up of one lens, which is flipped in rendering for each side.
In [[Mii rendering]], the glasses are part of the [[face]].  The '''glass model''' is a quad model placed in front of the [[mask]], and a texture is projected onto it. The '''glass texture''' is made up of one lens, which is flipped in rendering for each side.
== Texture ==
The texture contains RG color channels and is [[Color Modulation|modulated]] with the [[Color Modulation#Luminance Alpha|''Luminance Alpha'']] strategy. In modulation, ''ColorR'' is determined by the ''glass_color'' field. In [[Cafe Face Library|FFL]], this is a [[Glass Color Tables|Glass Color]], and in [[nn::mii]], this is a [[Common Color Table|Common Color]].<gallery>
File:Gputrace glass nomodulation.png|Before modulation
File:Glasstex.png|After modulation.
</gallery>


=== In nn::mii ===
nn::mii Glass textures have RG channels swapped in comparison to [[FFL]].


 
<gallery widths="240">
 
File:Glass texture FFL.jpg|Renderdoc inspecting [[Mii Maker (Wii U)]]
== Texture ==
File:Glass texture NX.jpg|Renderdoc inspecting [[MiiEdit Applet|MiiEdit (Switch)]]
The texture contains RG color channels and is [[Color Modulation|modulated]] with the [[Color Modulation#Luminance Alpha|''Luminance Alpha'']] strategy. In modulation, ''ColorR'' is determined by the eye_color field. In [[Cafe Face Library|FFL]], this is a x, and in [[nn::mii]], this is a [[Common Color Table|Common Color]].
</gallery>
[[File:Gputrace glass nomodulation.png|left|thumb|200x200px|The Glass texture before modulation.]]
[[File:Glasstex.png|alt=one glasses lens|thumb|200x200px|The Glass texture. Only the left side is needed before rendering.]]
{{Render-Navbox}}
{{Render-Navbox}}
[[Category:Face part]]
[[Category:Face part]]

Latest revision as of 20:58, 24 September 2025

The glasses of the face, highlighted in blue.

In Mii rendering, the glasses are part of the face. The glass model is a quad model placed in front of the mask, and a texture is projected onto it. The glass texture is made up of one lens, which is flipped in rendering for each side.

Texture

[edit | edit source]

The texture contains RG color channels and is modulated with the Luminance Alpha strategy. In modulation, ColorR is determined by the glass_color field. In FFL, this is a Glass Color, and in nn::mii, this is a Common Color.

In nn::mii

[edit | edit source]

nn::mii Glass textures have RG channels swapped in comparison to FFL.