Jump to content

Body: Difference between revisions

From Mii Technical Wiki
Created page with "The Mii body is usually not provided by the Face Library, instead left to the API consumer to implement. This results in most games having different body models for Mii characters. {{Render-Navbox}}"
 
replace image
 
(3 intermediate revisions by one other user not shown)
Line 1: Line 1:
The Mii body is usually not provided by the [[Face Libraries|Face Library]], instead left to the API consumer to implement. This results in most games having different body models for [[Mii|Mii characters]].
[[File:Wii U body without head.png|thumb|326x326px|The body with a removed face.]]
The Mii body is not provided by the [[Face Libraries|Face Library]] with the face, and each render site uses a different implementation based on the context. This results in most games having different body models for [[Mii|Mii characters]]. [[Cafe Face Library|FFL]] and [[nn::mii]] both include bodies for rendering [[Mii|Mii characters]] as user icons.


{{Render-Navbox}}
== Rendering ==
The body is composed of multiple models.
 
=== Bones ===
To facilitate [[Mii animations|animations]] and [[Body Scaling|scaling]], bones are included with the body. These are connected nodes that determine where the body parts are rendered for a character.{{Render-Navbox}}

Latest revision as of 15:08, 24 September 2025

The body with a removed face.

The Mii body is not provided by the Face Library with the face, and each render site uses a different implementation based on the context. This results in most games having different body models for Mii characters. FFL and nn::mii both include bodies for rendering Mii characters as user icons.

Rendering

[edit | edit source]

The body is composed of multiple models.

Bones

[edit | edit source]

To facilitate animations and scaling, bones are included with the body. These are connected nodes that determine where the body parts are rendered for a character.