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Noseline: Difference between revisions

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== Texture ==
== Texture ==
The texture contains the R color channel and is [[Color Modulation|modulated]] with the ''[[Color Modulation#Alpha|Alpha]]'' strategy. In modulation, ''ColorR'' is always black.
The texture contains the R color channel and is [[Color Modulation|modulated]] with the ''[[Color Modulation#Alpha|Alpha]]'' strategy. In modulation, ''ColorR'' is always black.<gallery>
[[File:Nose nomodulation.png|left|thumb|200x200px|The Noseline texture before modulation.]]
File:Nose nomodulation.png|Before modulation.
[[File:Noselinetex.png|alt=one glasses lens|thumb|200x200px|The Noseline texture.]]
File:Noselinetex.png|After modulation.
{{Render-Navbox}}
</gallery>{{Render-Navbox}}
[[Category:Face part]]
[[Category:Face part]]




{{Render-Navbox}}
{{Render-Navbox}}

Revision as of 10:01, 24 September 2025

The noseline of the face, highlighted in blue.

In Mii rendering, the noseline is part of the face. The noseline model is a quad model placed in front of the mask, and a texture is projected onto it. The noseline texture is just one texture.


Texture

The texture contains the R color channel and is modulated with the Alpha strategy. In modulation, ColorR is always black.