Noseline: Difference between revisions
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== Texture == | == Texture == | ||
The texture contains the R color channel and is [[Color Modulation|modulated]] with the ''[[Color Modulation#Alpha|Alpha]]'' strategy. In modulation, ''ColorR'' is always black. | The texture contains the R color channel and is [[Color Modulation|modulated]] with the ''[[Color Modulation#Alpha|Alpha]]'' strategy. In modulation, ''ColorR'' is always black.<gallery> | ||
File:Nose nomodulation.png|Before modulation. | |||
File:Noselinetex.png|After modulation. | |||
{{Render-Navbox}} | </gallery>{{Render-Navbox}} | ||
[[Category:Face part]] | [[Category:Face part]] | ||
{{Render-Navbox}} | {{Render-Navbox}} | ||
Revision as of 10:01, 24 September 2025

In Mii rendering, the noseline is part of the face. The noseline model is a quad model placed in front of the mask, and a texture is projected onto it. The noseline texture is just one texture.
Texture
The texture contains the R color channel and is modulated with the Alpha strategy. In modulation, ColorR is always black.
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Before modulation.
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After modulation.