Glass: Difference between revisions
Appearance
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== Texture == | == Texture == | ||
The texture contains RG color channels and is [[Color Modulation|modulated]] with the [[Color Modulation#Luminance Alpha|''Luminance Alpha'']] strategy. In modulation, ''ColorR'' is determined by the ''glass_color'' field. In [[Cafe Face Library|FFL]], this is a [[Glass Color Tables|Glass Color]], and in [[nn::mii]], this is a [[Common Color Table|Common Color]]. | The texture contains RG color channels and is [[Color Modulation|modulated]] with the [[Color Modulation#Luminance Alpha|''Luminance Alpha'']] strategy. In modulation, ''ColorR'' is determined by the ''glass_color'' field. In [[Cafe Face Library|FFL]], this is a [[Glass Color Tables|Glass Color]], and in [[nn::mii]], this is a [[Common Color Table|Common Color]].<gallery> | ||
File:Gputrace glass nomodulation.png|Before modulation | |||
File:Glasstex.png|After modulation. | |||
{{Render-Navbox}} | </gallery>{{Render-Navbox}} | ||
[[Category:Face part]] | [[Category:Face part]] | ||
Revision as of 10:00, 24 September 2025

In Mii rendering, the glasses are part of the face. The glass model is a quad model placed in front of the mask, and a texture is projected onto it. The glass texture is made up of one lens, which is flipped in rendering for each side.
Texture
The texture contains RG color channels and is modulated with the Luminance Alpha strategy. In modulation, ColorR is determined by the glass_color field. In FFL, this is a Glass Color, and in nn::mii, this is a Common Color.
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Before modulation
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After modulation.