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Revision as of 09:08, 24 September 2025

The hat of the face, highlighted in blue.

In Mii rendering, the hat (aka. Cap) is part of the face. The hat model can be added depending on the hair type, and a texture is projected onto it. The hat texture is based on one texture that is stretched and repeated.



Texture

The texture contains the R color channel and is modulated with the Alpha Opaque strategy. In modulation, ColorR is determined by the favorite_color field. This is always a Favorite Color.

The Hat texture before modulation.
one glasses lens
The Hat texture.