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Mask: Difference between revisions

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== Intermediate texture ==
== Intermediate texture ==
[[File:Masktex.png|alt=Mask texture of the face|thumb|200x200px|The mask texture.]]The mask texture is composed of the following textures in the order:
[[File:Masktex.png|alt=Mask texture of the face|thumb|200x200px|The mask texture.]]The mask texture is composed of the following textures in the order<ref>https://github.com/SMGCommunity/Petari/blob/629da989f8e8f166f330a1e9d32ae70f78e302df/src/RVLFaceLib/RFL_MakeTex.c#L755-L771</ref><ref>https://github.com/aboood40091/ffl/blob/73fe9fc70c0f96ebea373122e50f6d3acc443180/src/FFLiRawMask.cpp#L102-L109</ref>:
# [[Mustache]]
# [[Mustache]]
# [[Mouth]]
# [[Mouth]]
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# [[Eye]]
# [[Eye]]
# [[Mole]]
# [[Mole]]
== References ==
<references />
{{Render-Navbox}}
{{Render-Navbox}}
[[Category:Face part]]
[[Category:Face part]]

Revision as of 14:12, 24 September 2025

The mask of the face, highlighted in blue.

In Mii rendering, the mask is part of the face. The mask model is a curved model placed in front of the faceline, and a texture is projected onto it. The mask texture is composited of some or all of the contained textures below.

Model-texture modulation

When the finished texture is rendered onto the model, the Texture Direct strategy is used in Color Modulation.

Intermediate texture

Mask texture of the face
The mask texture.

The mask texture is composed of the following textures in the order[1][2]:

  1. Mustache
  2. Mouth
  3. Eyebrow
  4. Eye
  5. Mole

References