Cap
Appearance

In Mii rendering, the hat (aka. Cap) is part of the face. The hat model can be added depending on the hair type, and a texture is projected onto it. The hat texture is based on one texture that is stretched and repeated.
Texture
The texture contains the R color channel and is modulated with the Alpha Opaque strategy. In modulation, ColorR is determined by the favorite_color field. This is always a Favorite Color.

