User contributions for Jo
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24 September 2025
- 14:1214:12, 24 September 2025 diff hist +288 Mask →Intermediate texture Tag: Visual edit
- 14:1114:11, 24 September 2025 diff hist 0 Mask →Intermediate texture Tag: Visual edit
- 12:0212:02, 24 September 2025 diff hist +17 RFLStoreData No edit summary current Tag: Visual edit
- 12:0212:02, 24 September 2025 diff hist +16 RFLCharData No edit summary current Tag: Visual edit
- 12:0112:01, 24 September 2025 diff hist +5,576 RFLCharData No edit summary
- 11:3811:38, 24 September 2025 diff hist −29 RFLCharData →Data format Tag: Visual edit
- 11:3811:38, 24 September 2025 diff hist +2,669 N RFLiCharInfo Created page with "RFLiCharInfo ... == Data format == Sorry, it's in C. <<TODO KAITAI OR IMHEX>><syntaxhighlight lang="c"> typedef struct RFLiCharInfo { union { struct { u16 type : 3; u16 color : 3; u16 texture : 4; u16 padding : 6; }; u16 rawdata; } faceline; // at 0x0 union { struct { u16 type : 7; u16 color : 3; u16 flip : 1; u16 padding : 5;..." current
- 11:3411:34, 24 September 2025 diff hist +130 RFLStoreData →In codebases Tag: Visual edit
- 11:3411:34, 24 September 2025 diff hist +160 RFLCharData No edit summary Tag: Visual edit
- 11:3311:33, 24 September 2025 diff hist −9 RFLCharData →Data format Tag: Visual edit
- 11:3311:33, 24 September 2025 diff hist −4,451 RFLCharData →Data format Tag: Visual edit
- 11:3311:33, 24 September 2025 diff hist +30 RFLStoreData No edit summary Tag: Visual edit
- 11:3011:30, 24 September 2025 diff hist +17 RFLCharData No edit summary Tag: Visual edit
- 11:2911:29, 24 September 2025 diff hist +25 RFLCharData →Data format Tag: Visual edit
- 11:2911:29, 24 September 2025 diff hist +206 RFLCharData No edit summary Tag: Visual edit
- 11:2711:27, 24 September 2025 diff hist −6,252 RFLStoreData Replaced content with "RFLStoreData is the Mii data format used on Wii. This format has big endianness, and it's little endian counterpart is used on DS. It consists of RFLCharData and a 16-bit checksum. == Data Format == {| class="wikitable" |+ !Offset !Data Type !Name !Notes |- |0x0 |RFLCharData |char | |- |0x? |u16 |checksum |? |} {{Format-Navbox}}" Tags: Replaced Visual edit
- 11:2511:25, 24 September 2025 diff hist +6,116 N RFLCharData Created page with "<syntaxhighlight lang="rust"> #[bitsize(4)] #[repr(u8)] #[derive(FromBits, Debug, PartialEq)] pub enum FavoriteColor { Red = 0, Orange = 1, Yellow = 2, YellowGreen = 3, Green = 4, Blue = 5, SkyBlue = 6, Pink = 7, Purple = 8, Brown = 9, White = 10, Black = 11, #[fallback] Invalid(u4), } impl FavoriteColor { fn as_u8(&self) -> u8 { match self { FavoriteColor::Red => 0, FavoriteColo..." Tag: Visual edit
- 11:2511:25, 24 September 2025 diff hist +209 RFLStoreData No edit summary Tag: Visual edit
- 11:2311:23, 24 September 2025 diff hist +12 RFLStoreData No edit summary Tag: Visual edit
- 11:2111:21, 24 September 2025 diff hist +1 Nn::mii::CharInfo No edit summary current Tags: Manual revert Visual edit
- 11:2011:20, 24 September 2025 diff hist −1 m Nn::mii::CharInfo Reverted edit by Jo (talk) to last revision by Arian Tags: Rollback Reverted
- 11:1411:14, 24 September 2025 diff hist +6,401 N RFLStoreData Created page with "STUB<syntaxhighlight lang="rust"> #[bitsize(4)] #[repr(u8)] #[derive(FromBits, Debug, PartialEq)] pub enum FavoriteColor { Red = 0, Orange = 1, Yellow = 2, YellowGreen = 3, Green = 4, Blue = 5, SkyBlue = 6, Pink = 7, Purple = 8, Brown = 9, White = 10, Black = 11, #[fallback] Invalid(u4), } impl FavoriteColor { fn as_u8(&self) -> u8 { match self { FavoriteColor::Red => 0, Favorite..." Tag: Visual edit
- 11:1111:11, 24 September 2025 diff hist +4 Meta:ToDo No edit summary current Tag: Visual edit
- 11:1011:10, 24 September 2025 diff hist −116 Mii Studio (nintendo.com) No edit summary Tag: Visual edit
- 11:0911:09, 24 September 2025 diff hist +79 Mii Studio Local Storage No edit summary Tag: Visual edit
- 11:0811:08, 24 September 2025 diff hist +157 Mii Studio Local Storage No edit summary Tag: Visual edit
- 11:0311:03, 24 September 2025 diff hist +186 Mii Studio (nintendo.com) No edit summary Tag: Visual edit
- 10:5210:52, 24 September 2025 diff hist +627 Face No edit summary current Tag: Visual edit
- 10:4810:48, 24 September 2025 diff hist +5 Face →Rendering Tag: Visual edit
- 10:4710:47, 24 September 2025 diff hist +50 Color Modulation →Alpha current Tag: Visual edit
- 10:4510:45, 24 September 2025 diff hist 0 Mouth →In Modulation current
- 10:4510:45, 24 September 2025 diff hist +553 N Mouth Created page with "The mouth texture is part of the Mask texture. == In Modulation == In Color Modulation, the mouth uses the Rgb Layered strategy. The eye consists of three different colors: The red ''bottom lip'' channel, the green ''upper lip'' channel, and the unused (?) blue channel. <<insert gallary showing R and RG textures>> In FFL, these colors come from the Mouth Color Tables. In nn::mii, these come from th..."
- 10:4310:43, 24 September 2025 diff hist +429 N Mustache Created page with "The mustache texture is part of the Mask texture. == In Modulation == In Color Modulation, the mustache uses the Alpha strategy. The eye consists of one color: The red channel, which contains the mustache hair color. <<insert gallery>> In FFL, the color comes from the Hair Color Table. In nn::mii, these come from the Common Color Table. {{Render-Navbox}}" current
- 10:4210:42, 24 September 2025 diff hist +4 Eyebrow No edit summary current Tag: Visual edit
- 10:4210:42, 24 September 2025 diff hist +413 N Mole Created page with "The mole texture is part of the Mask texture. == In Modulation == In Color Modulation, the mole uses the Alpha strategy. The mole consists of one color: The red channel, which contains the mole color. <<insert gallery>> In FFL, the color comes from the Mole Color Table. In nn::mii, these come from the Common Color Table. {{Render-Navbox}}" current
- 10:4110:41, 24 September 2025 diff hist +483 N Eyebrow Created page with "The eyebrow texture is part of the Mask texture. It only contains one eyebrow, as it is flipped for the left eyebrow. == In Modulation == In Color Modulation, the eye uses the Alpha strategy. The eye consists of one color: The red channel, which contains the hair color. <<insert gallery>> In FFL, the color comes from the Hair Color Table. In nn::mii, these come from the Common Color Table. {{Render-..."
- 10:0610:06, 24 September 2025 diff hist −4 Forehead No edit summary current Tag: Visual edit
- 10:0210:02, 24 September 2025 diff hist −4 Cap No edit summary current Tag: Visual edit
- 10:0110:01, 24 September 2025 diff hist −4 Glass No edit summary Tag: Visual edit
- 10:0110:01, 24 September 2025 diff hist −2 Noseline No edit summary current Tag: Visual edit
- 10:0110:01, 24 September 2025 diff hist −72 Noseline No edit summary Tag: Visual edit
- 10:0010:00, 24 September 2025 diff hist −52 Cap →Texture Tag: Visual edit
- 10:0010:00, 24 September 2025 diff hist −114 Glass →Texture Tag: Visual edit
- 09:5509:55, 24 September 2025 diff hist +8 Color Modulation →Rgb Layered Tag: Visual edit
- 09:5509:55, 24 September 2025 diff hist +17 Color Modulation No edit summary Tag: Visual edit
- 09:5309:53, 24 September 2025 diff hist +105 Eye Color Tables →Red table Tag: Visual edit
- 09:5309:53, 24 September 2025 diff hist +718 N Eye Created page with "The eye texture is part of the Mask texture. It only contains one eye, as it is flipped for the left eye. == In Modulation == In Color Modulation, the eye uses the Rgb Layered strategy. The eye consists of three different colors: The red ''makeup'' channel, the green ''sclera'' channel, and the blue ''iris'' channel.<gallery> File:Eye nomodulation.png|Iris (Blue) channel only. File:Eye0 nomod.png|Iris (Blue) channel and Sclera (G..." current Tag: Visual edit
- 09:4709:47, 24 September 2025 diff hist +33 N File:Eye20.png Eye 20, unmodulated current
- 09:4709:47, 24 September 2025 diff hist +31 N File:Eye0 nomod.png Eye 0 unmodulated current
- 09:4609:46, 24 September 2025 diff hist +33 N File:Eye nomodulation.png Simple eye texture. current