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Eye

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Revision as of 09:53, 24 September 2025 by Jo (talk | contribs) (Created page with "The eye texture is part of the Mask texture. It only contains one eye, as it is flipped for the left eye. == In Modulation == In Color Modulation, the eye uses the Rgb Layered strategy. The eye consists of three different colors: The red ''makeup'' channel, the green ''sclera'' channel, and the blue ''iris'' channel.<gallery> File:Eye nomodulation.png|Iris (Blue) channel only. File:Eye0 nomod.png|Iris (Blue) channel and Sclera (G...")
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The eye texture is part of the Mask texture. It only contains one eye, as it is flipped for the left eye.

In Modulation

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In Color Modulation, the eye uses the Rgb Layered strategy. The eye consists of three different colors: The red makeup channel, the green sclera channel, and the blue iris channel.

In FFL, these colors come from the Eye Color Tables. In nn::mii, these come from the Common Color Table.