Mask
Appearance

In Mii rendering, the mask is part of the face. The mask model is a curved model placed in front of the faceline, and a texture is projected onto it. The mask texture is composited of some or all of the contained textures below.
Model-texture modulation
[edit | edit source]When the finished texture is rendered onto the model, the Texture Direct strategy is used in Color Modulation.
Intermediate texture
[edit | edit source]
The mask texture is composed of the following textures in the order[1][2]: