Glass
Appearance

In Mii rendering, the glasses are part of the face. The glass model is a quad model placed in front of the mask, and a texture is projected onto it. The glass texture is made up of one lens, which is flipped in rendering for each side.
Texture
[edit | edit source]The texture contains RG color channels and is modulated with the Luminance Alpha strategy. In modulation, ColorR is determined by the glass_color field. In FFL, this is a Glass Color, and in nn::mii, this is a Common Color.
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Before modulation
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After modulation.
In nn::mii
[edit | edit source]nn::mii Glass textures have RG channels swapped in comparison to FFL.
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Renderdoc inspecting Mii Maker (Wii U)
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Renderdoc inspecting MiiEdit (Switch)